Customization System
A workshop-style board builder for choosing finishes, disc sets, materials, and presentation details. Designed around Crokinole's handcrafted feel, so the player's setup reads like a personal board, not a generic skin swap.
Stephen Scubelek
I create production-ready environments, assets, and interactive experiences in Unity and Unreal, including self-directed game development work like Boardcraft: Crokinole.
Latest Work
A full digital Crokinole game built around tactile disc control, precise physics, handcrafted board customization, and polished online play. The project spans gameplay engineering, harmonized multiplayer physics, material-driven board identity, UI direction, lighting, capture, and Steam-ready presentation.
A workshop-style board builder for choosing finishes, disc sets, materials, and presentation details. Designed around Crokinole's handcrafted feel, so the player's setup reads like a personal board, not a generic skin swap.
A collection-focused material system built to give boards and discs distinct identities at gameplay distance and in close-up capture. Wood grain, marble, resin, color, and disc finish all work together to make each setup feel authored and collectible.
A custom disc physics model built for Crokinole's weird little demands: physical collisions, readable shots, clean settling, hole behavior, ditch handling, and network-friendly board state. The goal was a game that feels physical without letting Unity physics become the final boss.
Protected Archive
Submit a request with your review context and resume code. Approved viewers will receive access through the private gallery flow once the archive is enabled.
Request access2023
6 pieces cataloged
2024-2026
18 pieces cataloged
2023-2024
8 pieces cataloged
2022-2025
6 pieces cataloged
2022-2026
35 pieces cataloged
2021-2026
30 pieces cataloged